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CS547: Human-Computer Interaction Seminar

CS547: Human-Computer Interaction Seminar (2006-2007, Stanford Univ.). Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design. The seminar is organized by the Stanford HCI Group, which works across disciplines to understand the intersection between humans and computers. This playlist consists of seminar speakers recorded during the 2006-2007 academic year.

Lecture 24 - Building the Danger Hiptop: a New Mobile Internet Platform

Lecture by Joe Britt. When mobile phones became within the financial grasp of the everyman, the value was easily understood. Telephone-accessible "content" could now be enjoyed from a car, while waiting in line, or from a table at a restaurant. In this talk, Joe discusses several key aspects of the platform's development and shares the design philosophy applied by the team. Strong belief in the importance of hardware/software integration and an organic, iterative design process were critical for success. Lessons learned at companies like Apple, General Magic, and WebTV provided the team with a context for partitioning a complex problem across hardware, software, and a powerful back-end service.


Go to the Course Home or watch other lectures:

Lecture 01 - Finding Balance: Addressing Cognitive Dissonances
Lecture 02 - Expressive Intelligence: AI, Games and New Media
Lecture 03 - Sensing Technologies for Future Computing Form Factors
Lecture 04 - Designing for the Self
Lecture 05 - From Personal Computers to Personal Information Environments
Lecture 06 - Windows Vista Dev: Innovation on User Research Methods
Lecture 07 - Technology for Developing Regions
Lecture 08 - Koala: End User Programming on the Web
Lecture 09 - Multiplayer Games: Psychological Engagement and Implications
Lecture 10 - Problems and Solutions With "Simple" Interactive Devices
Lecture 11 - Usability and Software Architecture: The Forgotten Problems
Lecture 12 - Designing Interactions
Lecture 13 - The Design of Future Things
Lecture 14 - Why Phones Are Not Computers
Lecture 15 - Better Game Characters By Design
Lecture 16 - Interactive Diagrams of Complex 3D Objects
Lecture 17 - Paying Attention to Interruption: A Human-Centered Approach
Lecture 18 - GUIDE: Gaze-Enhanced User Interface Design
Lecture 19 - Looking at Prototypes As More Than Immature Proto-Products
Lecture 20 - What History Can Teach Us About Evaluation in HCI
Lecture 21 - Knowledge Media to Aid Communications and Human Cognition
Lecture 22 - Collaborative Observatories for Natural Environments
Lecture 23 - The Design of Implicit Interactions
Lecture 24 - Building the Danger Hiptop: a New Mobile Internet Platform
Lecture 25 - Sketching and Experience Design