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ECS 175: Computer Graphics

ECS 175: Computer Graphics (Fall 2009, UC Davis). Instructor: Professor Ken Joy. This course teaches the basic principles of 3-dimensional computer graphics. The focus will be the elementary mathematics techniques for positioning objects in three dimensional space, the geometric optics necessary to determine how light bounces off surfaces, and the ways to utilize a computer system and methods to implement the algorithms and techniques necessary to produce basic 3-dimensional illustrations. Detailed topics will include the following: transformational geometry, positioning of virtual cameras and light sources, hierarchical modeling of complex objects, rendering of complex models, shading algorithms, and methods for rendering and shading curved objects.

Lecture 07 - Depth Buffers and Ray Tracing


Go to the Course Home or watch other lectures:

Lecture 01 - Introduction to Computer Graphics
Lecture 02 - Curves in the Plane
Lecture 03 - Moving Objects in Space
Lecture 04 - Rotations about an Arbitrary Axis
Lecture 05 - The Camera Transform
Lecture 06 - Clipping
Lecture 07 - Depth Buffers and Ray Tracing
Lecture 08 - Color and Shading
Lecture 09 - Quaternions
Lecture 10 - Shading and Texturing
Lecture 11 - The Hierarchical Modeling System
Lecture 12 - Scan Conversion
Lecture 13 - Curves and Surfaces
Lecture 14 - Visible Surface Algorithms
Lecture 15 - Ray Tracing
Lecture 16 - Subdivision Surfaces, Part 1
Lecture 17 - Subdivision Surfaces, Part 2
Lecture 18 - Shadows, Part 1
Lecture 19 - Shadows, Part 2
Lecture 20 - Camera Motion
Lecture 21 - Branches in Computer Graphics