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Virtual Reality

Virtual Reality. Instructor: Prof. Steven LaValle, Department of Computer Science, IITM and UIUC. This course discusses the fundamentals of virtual reality systems, including geometric modeling, transformations, graphical rendering, optics, the human vision, auditory, and vestibular systems, interface design, human factors, developer recommendations, and technological issues. (from nptel.ac.in)

Lecture 38 - Neuroscience of Vision


Go to the Course Home or watch other lectures:

Introduction
Lecture 01 - Course Mechanics
Lecture 02 - Goals and VR Definitions
Lecture 03 - Historical Perspective
Lecture 04 - Birds-Eye View (General)
Lecture 05 - Birds-Eye View (General) (cont.)
Lecture 06 - Birds-Eye View (Hardware)
Lecture 07 - Birds-Eye View (Software)
Lecture 08 - Birds-Eye View (Sensation and Perception)
Geometry of Virtual Worlds
Lecture 09 - Geometric Modeling
Lecture 10 - Transforming Models
Lecture 11 - Matrix Algebra and 2D Rotations
Lecture 12 - 3D Rotations and Yaw, Pitch, and Roll
Lecture 13 - 3D Rotations and Yaw, Pitch, and Roll (cont.)
Lecture 14 - Axis-Angle Representations
Lecture 15 - Quaternions
Lecture 16 - Converting and Multiplying Rotations
Lecture 17 - Converting and Multiplying Rotations (cont.)
Lecture 18 - Homogeneous Transforms
Lecture 19 - The Chain of Viewing Transforms
Lecture 20 - Eye Transforms
Lecture 21 - Eye Transforms (cont.)
Lecture 22 - Canonical View Transform
Lecture 23 - Viewport Transform
Lecture 24 - Viewport Transform (cont.)
Light and Optics
Lecture 25 - Three Interpretations of Light
Lecture 26 - Refraction
Lecture 27 - Simple Lenses
Lecture 28 - Diopters
Lecture 29 - Imaging Properties of Lenses
Lecture 30 - Lens Aberrations
Lecture 31 - Optical System of Eyes
Visual Physiology
Lecture 32 - Photoreceptors
Lecture 33 - Sufficient Resolution for VR
Lecture 34 - Light Intensity
Lecture 35 - Eye Movements
Lecture 36 - Eye Movements (cont.)
Lecture 37 - Eye Movement Issues for VR
Lecture 38 - Neuroscience of Vision
Visual Perception
Lecture 39 - Depth Perception
Lecture 40 - Depth Perception (cont.)
Lecture 41 - Motion Perception
Lecture 42 - Frame Rates and Displays
Lecture 43 - Frame Rates and Displays (cont.)
Tracking Systems
Lecture 44 - Tracking Systems: Overview
Lecture 45 - Orientation Tracking
Lecture 46 - Tilt Drift Correction
Lecture 47 - Yaw Drift Correction
Lecture 48 - Tracking with a Camera
Lecture 49 - Perspective N-Point Problem
Lecture 50 - Filtering
Lecture 51 - Lighthouse Approach
Visual Rendering
Lecture 52 - Visual Rendering Overview
Lecture 53 - Visual Rendering Overview (cont.)
Lecture 54 - Shading Models
Lecture 55 - Rasterization
Lecture 56 - Pixel Shading
Lecture 57 - VR-Specific Problems
Lecture 58 - Distortion Shading
Lecture 59 - Post-Rendering Image Warp
Audio
Lecture 60 - Physics and Physiology
Lecture 61 - Auditory Perception
Lecture 62 - Auditory Localization
Lecture 63 - Rendering
Lecture 64 - Spatialization and Display
Lecture 65 - Combining Other Senses
Interfaces
Lecture 66 - Interfaces Overview
Lecture 67 - Locomotion
Lecture 68 - Manipulation
Lecture 69 - System Control
Lecture 70 - Social Interaction
Lecture 71 - Evaluation of VR Systems